Four knights - Spielmann variation
1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. Bb5 a6 5. Bxc6 dxc6 6. Nxe5 Nxe4 7. Nxe4 Qd4 8. O-O Qxe5 9. Re1 Be6 10. d4 Qd5
White advances the king's pawn to e4. Black pushes the king's pawn to e5. White develops the knight to f3.
Black develops the knight to c6. White jumps the knight to c3. Black jumps the knight to f6.
White develops the light-squared bishop to b5. Black moves the a-pawn to a6. White captures with the light-squared bishop on c6.
Black captures on c6 with the queen's pawn. White captures with the knight on e5. Black captures with the knight on e4.
White captures with the knight on e4. Black deploys the queen to d4. White castles kingside.
Black captures with the queen on e5. White deploys the rook to e1. Black develops the light-squared bishop to e6.
White pushes the queen's pawn to d4. Black places the queen to d5.